This project demonstrates AI for what is essentially a Connect 4 Game with some variations. The assessment was to create AI for the player named “n5446325″. The AI created uses a minimax algorithm with alpha-beta pruning.
The two main differences between connectN and a standard connect 4 (aka 4-in-a-row) are as follows:
- The game is over when the board is full.
- The winner has the highest number of connectN’s.
